Sorry for the mess

This blog is under going a large visual re-design and will change often. Thank you for your patience.

Wednesday, March 28, 2012

Supreme Commander 2 Review (PC)

First, I would like to say sorry for the lack of updates recently. Now, onto the review!

Supreme Commander 2 is a Real Time Strategy, or RTS, developed by Gas Powered Games.
The hallmark of the series was it's focus on extremely large and futuristic battles.

The story places you in a time of peace shortly after the infinite wars, The president has been assasinated and all hell breaks loose. Over the course of the Campaign you will control a commander from each of the three factions:

Dominic Maddox, Representing the UEF, a very down to earth and USA(Although quite a bit more racist) like faction, They focus on ruggedness and function.

Thalia Kael, Representing the Illuminate, a very radical religious group, They focus on form and weird tactics.

and finally, Ivan Brakman, Representing the Cybrans, The cybrans are cyborgs, thats it, They focus on pure technology.

Personally I just love this game, I love the units, the scale of the battle and the story is even ok, Thank you Square Enix. My only real complain with the game is that the first Supreme Commander was what got me really into RTS games, in the game each player could have up to 1000 units each (Experimentals only counted for 1 unit), whereas in this one the games default max unit cap is 500 each, and I realize that the units got scaled up in this game but I miss the scale of the battles I used to fight.

Now, on that note, the game has also shown to be very accepting of mods, one of which is supposed to raise the unit cap to not just the old 1000 but to 2000, this mod is the revamp mod and it adds in the classic units from SupCom 1 and FA and scales down the current units to accommodate the larger numbers, they also add their own. Developed alongside this mod is a Supcom mod manager, here's the good part, that works.

On a scale of 1-10 I give it:

Ease of play: 6 (RTS games tend to be complex and hard for some to learn, also while I did not play the Forged alliance story for Supcom 1 I understood the story fairly well from just playing the first game, those that haven't played any of the story might be slightly confused.)

Graphics: 7 (While the game looks beautiful and the maps are great improvement over their pure height map Supcom 1 brothers, I can't but feel that the style is a bit more cartoony than the previous game.)

Replay: 8 (You will probably finish the campaign quickly and will only replay for achievements and harder difficulty but the real value is, as with any RTS, in the skirmish and multiplayer.

Family Friendliness: 7 (Some cursing is in the game and the story can be a little dark but overall it is a safe game with the only real problem being the complexity of the game.)

All in all I give it a 8.

This is a fun game and possibly good for mental exercises as well. I also recommend purchasing the "infinite war battle pack" DLC as well.